TRAINING THAT ACTUALLY

CHANGES BEHAVIOUR

OUR E-LEARNING IS TRUSTED BY:

HERE’S WHAT WE DO...

INTERACTIVE E-LEARNING THAT PUTS YOUR LEARNER IN THE DRIVING SEAT.

There's a meaningful difference between content that informs and content that changes behaviour. Here's what makes our courses different.

SCENARIO TRAINING FOR IOM

IOM (International Organisation for Migration) needed to train staff across multiple countries on housing and land rights, which is complex material with real-world stakes. We placed learners inside an interactive scenario as a field officer tasked with assessing locations for displaced migrants. Every decision they made - based on the evidence they found - had consequences for the people they were trying to help. The result was an immersive, emotionally engaging course that built genuine understanding, not just awareness.

COLLECTIVE ACCOUNTABILITY FOR UNITED NATIONS

Training a global network of agency leaders on accountability required something more than a slide deck. We built a multi-scenario interactive course where learners were placed inside different emergency response situations and challenged to make collective decisions under pressure. The course drew on real UN frameworks, was deployed across agencies globally, and is accessible on multiple agency learning management systems (LMS).

GAMIFIED LEARNING FOR HEALTH & SAFETY

For a foundational health and safety training project, we built an interactive module to introduce learners to bowtie diagrams, which are a critical risk assessment methodology that can be dense and abstract when taught conventionally. Rather than explaining the terminology through instruction, we put learners inside the process itself, guiding them step by step as they built out their own bowtie diagram, learning each element by doing it. Complex concepts became intuitive, and by the end of the module learners had constructed something themselves: which is one of the most effective ways to make technical knowledge stick.

THE SCIENCE

BEHIND THE COURSES

Most agencies build e-learning to a brief. We design for the brain.

This is what genuinely sets us apart. Before a single frame is written or a game is built, our courses are shaped by specialists who have spent their careers understanding how people learn... and why so much training fails.

THat's why our team includes

NEUROSCIENTISTS

Every course we build is consulted on by our in-house neuroscientist, who understands how learning physically shapes the brain.
From the structure of scenarios to the timing of games and the pacing of information, their input ensures we're giving learners the very best conditions for long-term memory retention and not just engagement in the moment.

SOCIAL SCIENTISTS

For projects touching on governance, humanitarian response, public policy, and institutional accountability, our social scientists help shape the content itself.

They understand the human and organisational dynamics at play in complex training environments. This ensures the course reflects the real world your learners are navigating, not a simplified version of it.

YOUNG AUDIENCE SPECIALISTS

Learning design for under-21s requires a fundamentally different approach. Our team specialises in educational content for younger audiences, understanding how adolescents and young adults engage differently, what motivates and sustains their attention, and how to build courses that respect their intelligence while meeting them where they are.
Whether we're working on employability training, civic education, or skills development for young people, our team ensures the learning experience is genuinely built for them, and not just simplified for them.

THE PRODUCTION TEAM

Rebel Rooster has been producing video for over a decade: documentary, animation, live-action, and branded content. That heritage is baked into everything we build. Every interactive course starts with a proper brief, a creative concept, a script written for screen, and a production process that treats the learner's experience with the same care as any broadcast commission.
We write, direct, film, animate, and build the interactivity ourselves. No handoffs to third parties. No brief lost in translation. One team, one creative vision, from the first conversation to the final delivery

WHO WE WORK WITH

Built for organisations where learning matters.
Our interactive e-learning courses are designed for organisations operating in complex, high-stakes environments, where training can't afford to be forgotten.
We work regularly with UN agencies and international NGOs, humanitarian and development organisations, public sector and government bodies, charities and not-for-profit organisations, and companies with serious compliance, safety, or governance training needs.
If your learners are spread across countries and cultures, if the subject matter is sensitive or complex, or if you've tried conventional e-learning and found it wanting...we're probably the right fit.

OUR CLIENTS


We’ve had the pleasure of working with some of the world’s biggest brands, and the brightest start ups. Here’s just some of the brands we’ve worked with:

Meet the flockers

 

JOHN LEE

Project Director

RYAN GOODGE

Creative Director

MARCEL OOMS

Technical Director

JEN BATE

Account Director

 

OUR AWARDS

Adding interactivity into your education videos is a sure-fire way to skyrocket engagement and boost memory recall.

When tested against traditional e-learning methods, interactive elearning videos significantly improve long term results, with participants able to learn remotely, at their own pace and actively participate in the learning.

Don’t take just our word for it though, discover some of the campaigns that have been proven to be super successful. Crew Room used interactive training videos to help teach young people the foundation of each role within the TV industry. They use interactive quizzes, education mini games, and many more features for their interactive education course. Each video covers one role, and the viewers can learn about responsibilities, meet someone in that role, or take a quiz.

When training their staff on housing and land rights, IOM put their participants into an interactive scenario training “Game”. The viewer is given the task to research three potential locations to accommodate a recent influx of migrants. Based on how they research and what evidence they find, their decision may positively or negatively impact the migrants. This is a great way of using interactive training videos to put the viewer in the shoes of someone in the role!

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United Nations

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When training a network of agency leaders on the importance of collective accountability, the UN gave their team ‘scenarios’ for different emergencies in their interactive e-learning course. Each scenario had an impactful introduction, establishing the emergency, before then putting the viewer in the shoes of the emergency response team. They used games for each scenario to help the user learn how to incorporate ‘collective accountability’.

Big Green Egg set out on a mission to educate their resellers on everything they needed to know about the egg so they can more effectively sell it. They use interactive quizzes, memory games and get the users to choose their own delicious recipe to cook!

Sint Maarten’s Audit Chamber wanted to educate it’s constituents on how their tax money is spent. Recognising it’s not the most exciting subject matter, they created a really fun gamified world, where users are encouraged to collect ‘badges’ by taking mini quizzes and games relating to travel, procurement, citizens rights, audits and more!

E-learning Game Examples:

Incorporating minigames into your elearning can really help not just engage users but help them to retain the information by utilising visual learning, tactile learning, as well as auditory and text based. Check out our examples.

Mix-and-Match

In this game, the viewer has met 5 migrants and has to work out which human rights are at risk. Then, they have to align the risks with the relevant rights. It’s a great way of re-enforcing learning after meeting the migrants case files.

mixmatch
Mix and Match

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Quizzes

In this game, viewers had to identify which chefs had used the Big Green Egg. This format can be applied to any subject and has multiple quiz formats – whether it’s a mix-and-match question, or multiple choice.

Simulator

In this game, viewers were learning about how NetApp's cloud services could impact the work of Porsche’s formula-e team. To re-enforce this message in a fun way, viewers were challenged to play the ‘simulator’ game – much like ‘guitar hero’, viewers have to click at the perfect time to drive safely!

Match the sound

Check out this example of an in-video game created by Crew Room. Their users have to match up the correct sound with the visual.

Line up the shot

Here, viewers were learning about life as a camera operator, and were challenged to get the perfect framing of their shot. This can also be applied to anything that teaches accuracy and precision.

 

Build the Egg

This game is inspired by the simple ‘Simon says’ game of childhood: you are told an order to put together the Big Green Egg, and you have to remember that order as you rebuild it.